Build A Bear
This school project was a group effort by myself , Cassidy Nemsik, and Ben Bilgley. This project is called Build A Bear. This was a Game built and coded in Processing, using a devise called a Makey-Makey as its keyboard. The game works like operation in which you are putting a bear back together using game pieces, and hitting the side of the board is negative. There are five wrong ways to build the bear, and one right way. each time you hit the side of the game board, you generate a hit counter which is displayed at the end game. Depending on which bad piece the user places in the game board, you get an image of a damaged bear. If you get all five good pieces in, the user gets an image of a good healthy bear. A green button made of play-doe resets the game to the beginning. The game pieces were designed by myself in illustrator, and printed using a laser cutter as a group effort. I also designed the splash page and the trailer for the game. Cassidy Nemsik illustrated the end game scenes and put the game board together, and Ben Bigley was in charge of making backgrounds and leading the printing. The code was built by the whole group in the program Processing.